Before you begin reading this, I highly recommend you take a look at this TED Talk called “Conflict is a Place of Possibility”
No one likes losing characters (unless you are me and I tend to have at least one revolving concept pc). No one likes losing PCs to another PC. This is called “Player versus Player” or “PVP” or in newer more PC terms, “Character vs. Character”. This is something that exists in any game where two people are involved in efforts against each other in ways ranging from civil to all out war. We see this in board games (Monopoly, Hungry Hungry Hippo) to movies (Avengers Civil War) to role-playing.
In my group, there tends to be a lot of people who cry that CVC is bad, it ruins the game amd alienates people. They claim it creates a toxic behavior. I want to show you how CVC can be healthy.
1. CVC encourages people to know the rules and know what they are playing. Knowing the rules means you can show your a ability to hold your own.
2. It creates a culture of cooperation and planning. It is not easy planning a CVC event. It takes time, knowledge and trust.
3. It creates a trust. Sure, counterboxes happen, but being able to create a squad of solid people you can trust and work with is an essential team building exercise.
4. It teaches sportsmanship. It should. People shake hands or pat each other on the shoulder in sports games. We should be able to apply the principles of a losing sports team that gets paid to lose to our own unpaid volunteer experience- you lose the game, you congratulate the victors, wave to your fans, kiss babies and sulk off screen.
5. CVC creates the ability to succeed at conflict negotiation. Business Management majors take note! This is important to understand mediation, negotiation and how to deal with external conflict in positive manners.
6. CVC teaches people how to give and take feedback. Even if this is internal, the ability to accept changes, suggestions and tactics is important.
7. CVC teaches tactics. Tactics requires more than planning, its detail management. It teaches people to never have just one solution, and that all great plans have snags.
The detail is in the lesson. You can choose to take these lessons to heart or you can choose to reject them. Losing isn’t always a bad thing – it’s about how you react afterwards that makes or breaks you as a person. Winning isn’t always winning either – just because you were able to successfully eliminate your opponent doesn’t mean you have won the game. Much like life, it’s all about the game and how you play it. If you always won, you would never understand what it means to lose. Losing gives you an opportunity to see where you went wrong and course correct (in a perfect world).
Alternatively, you can just decide you are as cool as DJ Khalid and “All I do is Win, Win Win” and never understand that a game is a cooperative event in a shared world. Those who choose to ignore that do so at their own peril. There’s a special one-man game waiting for you, and it’s not Mario. It’s called masturbation.


